So many aspects of the design have to be taken into consideration. For a game character, animation cannot be overlooked. A previous iteration of this character had to be walked all the way back to the drawing board (literally), because the armor was problematic for arm movement. I love designing characters as much as I love to model and texture them. Whether it’s a project for myself, or production work, I always take animation into account. In the early design phase, I ask myself, ‘What engine is this running in?’ ‘Will I have any cloth simulation?’ ‘How far does this need to bend and stretch?’ Texturing and material rendering, especially cloth and organic materials, are my favorite part (the icing on the cake haha).