This is a collection of the work I did for Gadget-Bot's first VR game demo, Kaidro: The Awakening. On this project, I was a general 3D Art Lead on the initial demo, but more specifically the primary character artist. The bulk of my work was on the mechs (Bob and the Guardian/Falar models) and the player hands.
The demo first premiered at VRLA 2017 (April 14-15) and E3 2017.
Responsible for all aspects except original character concept (by my awesome buddy, Jesse Ellis, http://thy-firestarter.tumblr.com)
Sculpted in Zbrush, retopo/low poly in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag 2/Unreal Engine 4. Entire character is ~40k tris.
A work in progress of my most recent personal concept, Rasmus of Scarlet Rise.
Nuggets, the zombie harpy! I made this originally with the intent to retopo and animate this as an enemy creature in a game project, but when I got a 3D printer, I knew it would make a badass figurine for my desk! :)
Zbrush speed sculpt of a Sally Lightfoot Crab! :)
Material exploration in Substance Designer! I had to do a bunch of these for an ArchViz job using UE4, and really fell in love with Designer.
Realtime renders of the main character from my old webcomic project (http://cyberbaroque.com), Zohar. It's been a long-time dream since I started 3D to bring this character to life, and here he is! The video is a realtime UE4 render, animated by me (rig is a heavily modified Mixamo biped rig). The sweet smoke effect was graciously contributed to by my schoolmate and awesome VFX artist, Nathan Huang (https://www.artstation.com/artist/nhuang).
Sculpted + Polypainted + Rendered in Zbrush! Concept is my own.
Original 2D concept featured in the 2015 Gnomon Student Show, 3D model featured in 2017 Gnomon Student Show.
A personal game project of mine, meant to test a wider range of my skills as a game artist. I wanted to tackle all aspects--design, programming, modeling, illustration, etc--and have a little fun with some quirky characters. While it's not something I intend to take to a fully-realized, published game, it's been a great experience to say, 'check this out, I made a game!'
Overall, the project took about 10 weeks (aside from modeling Bean, which I did over a weekend break earlier last year).
Another personal game project of mine, meant to test a wider range of my skills as a game artist. I wanted to tackle all aspects--design, programming, modeling, illustration, etc--and have a little fun with some quirky characters. While it's not something I intend to take to a fully-realized, published game, it's been a great experience to say, 'check this out, I made a game!'